Audiobook review: Judge Dredd: America

For well over forty years now, 2000AD comic’s futuristic law enforcer, Judge Joe Dredd has fought a never-ending battle to impose a semblance and order onto the chaotic 22nd century American metropolis of Mega City One.
Yet there has always been a dark undercurrent to the story. The Judges – effectively futuristic policeman who also have the power to determine an arrestee’s guilt and to impose instant sentencing – clearly rule over what is effectively an undemocratic police state with an iron fist.


Rarely was this more obvious than in John Wagner and Colin MacNeil’s beautiful and heart-rending story, America, which first appeared in 2000AD spin-off, Judge Dredd The Megazine, in 1990. Judge Dredd takes only a villainous supporting role in the tale of the tragic life a young woman, America Jara, told from the point of view of her best friend Benny, who clearly loves her. America devotes her life to fighting a hopeless struggle for the values once embodied by her first name. Sadly, we soon learn that in Mega City One, these noble principles no longer apply, the American Dream is already dead.


This is a first-class audiobook dramatization of the comic story with high production values. Shakespeare in Love star, Joseph Fiennes is not an obvious choice for voicing Dredd but Paterson Joseph proves a strong narrator.
Where I do have strong reservations, however, is in the inclusion of several other democracy-related Dredd stories without any explanation or context. Although they are all good stories and are also adapted well here too, they are clearly not directly part of the America story and it was a mistake to lump them all in together here without any introduction or even any chapter headings.


This failing aside, this is a winning audio version of a classic Dredd tale, which has been given added poignancy by subsequent political events in the years since the stories included were first produced.

Book review: The Art of Comic Book Drawing

“Look! Up there in the sky! Is it a bird? Is it plane? No, it’s…er…well, I’m not sure who it is actually. Do you know?”

It’s true: you won’t see any superheroes you recognise in this illustrated guide to drawing comics. Though undeniably superhero-orientated – the guide begins by encouraging the reader to draw basic cartoon images before instilling in them the techniques necessary to draw and create images in the familiar superhero comic style – the book does not feature any established characters from either the Marvel or DC universes.

Your friendly neighbourhood Spiderman is thus not here: he has presumably moved to another neighbourhood. The X-Men have gone ex-directory. Instead, we get a bunch of superheroes who are in no need for secret identities. They are already completely unknown.

But this is not to disparage this book. For one thing, the artwork throughout is consistently excellent. The book’s creators have conjured up a plethora of characters who not only look good but bear no real resemblance to any existing characters. There are no Incredible Bulks or Superbmen to be found here.

More importantly, the book does what it’s supposed to do, guiding the reader step by step through the stages necessary to achieve the level of comic book artist excellence.

Perhaps you won’t get all the way there? Well, never mind. It’s good fun and as much of the world continues to endure an enforced period of social distancing until the COVID-19 outbreak is over, there are certainly worse things you could be doing that this.

Besides: if you really do want to draw Doctor Strange, Thor, Wonder Woman, Black Widow or Batman, nobody’s stopping you getting some practice in by attempting to recreate their adventures by sketching some images inspired by one of their comics.

But if you want to do it well, you’ll probably want to look at this book first.

The Art of Comic Book Drawing. Published by: Quarto. Maury Aaseng, Bob Berry, Jim Campbell, Dana Muise, Joe Oesterle. Out: now.